- Skyrim Reqtificator Download
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Download and install Requiem in the same way when you're ready. Realize that you have to use Java to run the Reqtificator. Try and fail to use the version of Java on your linux install. Tear some hair out. Bite all your nails, and those of your lovers and dogs as well. Realize that the Reqtificator needs Java 8 and the 32-bit version, at that. I see it's time to move on and switch to MO 2, but unfortunately I am having problems with Requiem, more precisely, Reqtficator fails to start. As described here (Requiem MO 1 guide): https://r. Show Disabled 1 DLC: HearthFires 2 DLC: Dragonborn 3. Reqtificator Files 680 Lods 681 SSE Terrain Tamriel. Download the updated version of the reqtificator from this guide; the one on the front page is older and won't work in this instance. If you aren't using a mod manager (NMM, etc), you'll have to activate your mods in SSE before running the reqtificator.
On this page we do our finishing patching and scripts. Also we will organise our mods.
Sort Your Load Order[edit]
First: Delete the Bashed Patch files created in the Overwrite mod.
For the purposes of this guide we will not be using LOOT. Sorting the load order with LOOT is not possible since it will not sort in the same way for every user and thus compatibility issues may arrise using the patches in the guide.
However we have a simple solution, don't worry you dont have to manually sort all the esps. Download manually this archive: Load Order from MISCELLANEOUS section in the Patch Central then follow these steps:
Now you should notice that all esps are ordered with Dual Sheath Redux.esp being last. If you have installed any other mods that were not in the guide all those esps will be after Dual Sheath Redux.esp deactivated. This is a good way to also check if you have different esps or if you made mistakes in the installation process.
TIP: After you copied the loadorder.txt in the profiles folder back it up by pressing the save icon in the top right corner of the right pane.
When you update merges or add mods to your load order you can restore the order by pressing the yellow curved arrow near the save icon and choose the backup from the window that appears. This is a easy way to restore the order of your plugins without having them manually moved again.
Running xEdit Scripts[edit]
Khajiit Show Ears
- Load up xEdit and load the whole load order.
- Right click --> Apply Script --> Khajiit Ears Show.
- In the pop box type in Khajiit Ears Show then click ok and let it run.
- When the Script is done Exit and Save.
- The resulting esp can be found in the overwrite folder in Mod Organizer
- Create a mod out of this esp something like Khajiit Ears Show Output
The Khajiit Ears Show.esp should be placed before Dual Sheath Redux.esp in your right pane load order so move it manually.
Fores New Idles in Skyrim - FNIS[edit]
Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match the current skeleton and animation configuration. Perform the following (and again every time animation mods are changed):
Mod Organizer has automatically placed the generated files into the /overwrite folder for inclusion in the game. No further action is required. For reference, the files generated are:
- meshes folder containing new hkx behavior files.
- scripts folder containing 2 compiled scripts for version tracking.
- tools folder containing logs.
Dual Sheath Redux[edit]
Add the program to Mod Organizer. First make sure you have installed the latest Java -> here
To add it go to the Data tab in the right pane of the Mod Organizer and scroll down the file tree until you see SkyProc Patchers. Expand SkyProc Patchers, then also expand Dual Sheath Redux Patch. Right-click on 'Dual Sheath Redux Patch.jar' and click Add as Executable. The default name should be fine. Click [OK]. Now you will see that DSR has been added to the program list with all the right parameters.
Run this patcher from the Mod Organizer top right dropdown menu.Dual Sheath Redux is a mod designed to allow left handed weapons to be displayed when sheathed and shields/staves to be stored on back.
For reference, the files generated by this mod are:
- Dual Sheath Redux Patch.esp
- Entire SkyProc Patchers/Dual Sheath Redux folder containing logs/configuration files.
Both FNIS and Dual Sheath Redux output files now can be found in overwrite folder in Mod Organizer.Now create from overwrite a mod called SRLE LOTD Reqtified Profile, place it last in left pane and activate it.
WARNING
Skyrim Reqtificator Download
! DO NOT CREATE A BASHED PATCH WITH WRYE BASH ! NOT NEEDED WITH REQUIEM !Reqtificator[edit]
First you must go to [Skyrim Path]Data folder and create, if there isn't one, a folder named SkyProc Patchers and inside this folder create another folder named Requiem. This must be done for the Reqtificator to work properly!
For reference, the files generated by this mod are:
- Requiem for the Indifferent.esp
- Entire SkyProc Patchers/Requiem folder containing logs/configuration files.
The output files now can be found in overwrite folder in Mod Organizer. Now create from overwrite a mod called Requiem Output, place it last in left pane and activate it.
Restore NPC Visuals[edit]
Restore NPC Visuals
- Load up xEdit and load only the NPC Retextures Merged.esp and Requiem for the Indifferent.esp.
- Expand Requiem for the Indifferent.esp
- Right click on Non-Player Character (Actor) --> Apply Script --> Restore_NPC_Visuals
- When the Script is done Exit and Save
ReLinker[edit]
- Close Mod Organizer and Run ReLinker
- First time you have to set Mod Organizer's root path into ReLinker
- Second you have to set Mod Organizer's mods folder path.
- Once ReLinker completes place ReLinker Output folder that appears last in MO right before DynDOLOD - TexGen Output folder then Activate it.
DynDOLOD - Dynamic Distant LOD Generation[edit]
Running DynDOLOD generation is a two step process. The first executable, TexGen.exe, will generate object LOD textures from the currently installed object textures. This will only need to be executed again if object textures are changed. Perform the following to execute TexGen.exe:
The second executable, DynDOLOD.exe, will generate data files and the DynDOLOD esp to dynamically handle all the world objects found in the current load order. Perform the following to execute DynDOLOD.exe:
Play the Game[edit]
MCM Recommendations[edit]
This section specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be at the mod install default (as seen with a new game). For a better overview we included all recommendations, even from SRLE Base.
Note: After exiting the game, there will file in Mod Organizers Overwrite. Move these files to the SRLE Reqtified Profile mod.
Skyrim Unbound[edit]
- Apply User Preferences
- Create the Character
- Allow Requiem to Complete its Setup
- Step forward and you should now be able to Save your game.
A Matter of Time[edit]
- General Panel
- Symbol 1 Section
- Show Moon Phases:Enabled
- Show Seasons:Enabled
- Symbol 1 Section
- Display Panel
- Symbol 1 Section
- Scale:60%
- Horizontal Anchor:RIGHT
- Horizontal Offset:-50
- Vertical Offset:0
- In-Game Clock Section
- Scale:70%
- Horizontal Anchor:RIGHT
- Horizontal Offset:-45
- Vertical Offset:38
- In-Game Date Section
- Scale:70%
- Horizontal Anchor:RIGHT
- Horizontal Offset:-45
- Vertical Offset:47
- Symbol 1 Section
Auto Unequip Ammo[edit]
- Configuration Panel
- Features Section
- Use Equip SetsEnabled
- Follower AddonEnabled
- Features Section
BFS Effects[edit]
- Options Panel
- Player Percentages Section
- Normal:20%
- NPC Percentages Section
- Normal:20%
- Player Percentages Section
Blocksteal Redux[edit]
- ActivateEnable
- Load BasketEnable (Respond yes when prompted)
Complete Crafting[edit]
- Crafting Options Panel
- Additional Items Section
- Artifact ReplicasEnabled
- Matching Set CircletsEnabled
- Additional Items Section
- Learning & XP Panel
- Smithing Experience Section
- Tanning Rack0.5
- Smelter0.5
- Learn to Craft Section
- Learning Points required to Craft200
- Smithing Experience Section
- Mining & Materials Panel
- Mining Section
- Mining PresetsFASTER MINING
- Mining Section
- Enable Mods Panel
- Display Crafting Recipes Section
- JewelCraftEnabled
- Cloaks of SkyrimEnabled
- Jaysus SwordsEnabled
- Winter Is ComingEnabled
- Display Crafting Recipes Section
- Distribute in Lists
- JewelCraftEnabled
- Distribute in Lists
EFF[edit]
- Features Panel
- Stealth InvisiblityDisabled
- Settings Panel
- Max Followers3
- Spacing Section
- Space between followers120
- Panel Panel
- Dimensions Section
- Y Coordinate:70
- Dimensions Section
Enhanced Skyrim Factions: The Companions Guild[edit]
- Presets
- Presets
- PresetReasonable - 24 Quests then click APPLY THIS PRESET
- Presets
- Miscellaneous
- Training
- Offered Only Daytime In YardENABLED
- Njada Offers TrainingAFTER TRIAL
- Sparring
- Circle Will SparAFTER TRIAL
- Allow Magic in SparringENABLED
- Training
ETaC[edit]
- ETaC_Patches
- Interesting NPCs
- ETaC_PATCH_3DNPCSEnabled
- Static Mesh Improvement Mod
- ETaC_PATCH_SMIMEnabled
- Interesting NPCs
Extended UI[edit]
- Console Section
- FullscreenEnabled
- Stats Menu Section
- Aspect RatioSet your game video resolution aspect ratio
- Hide Legendary UI elementsEnabled
- Show attribute modifiersEnabled
- Show skill modifiersEnabled
Face To Face[edit]
- Options Section
- TrackingTRACKING
Frostfall[edit]
- Overview Panel
- Frostfall Status Section
- Frostfall is:Enabled (Exit menu and wait for quest to complete before opening the menu again.)
- Frostfall Status Section
- Gameplay Panel
- Fast Travel & Waiting Section
- Disable Fast TravelEnabled
- Disable Waiting While OutdoorsEnabled
- Fast Travel & Waiting Section
- Interface & Notifications
- User Interface Section
- Screen Aspect RatioSet your game video resolution aspect ratio
- User Interface Section
Immersive Horses[edit]
- Horse Activation Actions Section
- Standing ActivationRide
- Mounted ActivationDismount
- Last Ridden Horse Hotkeys Section
- Follow/Wait KeyC (Change 'Auto Run' key to something else in game options)
- Mounted Horse Hotkeys Section
- Talk/Search KeyO
Immersive HUD[edit]
- Activation Panel
- Compass Activation Section
- Key press togglesEnabled
- Compass Activation Section
- Options Panel
- Enable Fast Fade of Magicka:Enabled
- Enable Fast Fade of Stamina:Enabled
Minty Lightning[edit]
- Lightning Config
- Fork Lightning Options
- HostileEnabled
- Frequency Delay50
- Sheet Lightning Options
- HostileEnabled
- Frequency Delay50
- Fork Lightning Options
- Miscellaneous Panel
- Miscellaneous Section
- Legacy Config MenuEnabled (Actually Disabled)
- Miscellaneous Section
Sky UI[edit]
- General Panel
- Item List Section
- Font SizeSmall
- Category Icon ThemeCELTIC
- Item List Section
- Advanced Panel
- SWF Version Checking Section
- Map MenuDisabled
- SWF Version Checking Section
Trade & Barter[edit]
- Barter Rates Panel
- Start ModClick (Exit menu then wait 10 seconds to allow time for the mod to start before opening the menu again.)
VioLens[edit]
- Melee & Ranged Panel
- Melee Section
- Camera View3RD PERSON LAST
- Last Enemy RestrictionDisabled
- Player Killmove ImmunityEnabled
- Ranged Section
- Camera ViewPROJECTILES
- Last Enemy RestrictionDisabled
- Melee Section
- Stealth & Triggers Panel
- Triggers Section
- Left AttacksEnabled
- Alt Werewolf AttacksEnabled
- Triggers Section
Wearable Lanterns[edit]
- General Panel
- General Settings Section
- Lantern PositionWORN - FRONT RIGHT
- Lantern Slot57
- Turn Off When SneakingEnabled
- Fuel Settings Section
- Oil Lanterns Use OilEnabled
- Bug Lanterns Use FlowersEnabled
- Hotkeys Section
- Toggle LanternG
- General Settings Section
- Meters Panel
- General Meter Settings Section
- Layout PresetBottom Right
- General Meter Settings Section
Wet and Cold[edit]
- Wet Panel
- NPCs Section
- Go HomeDisabled
- NPCs Section
- Ashes/Survival Panel
- Player Section
- Watery EyesEnabled
- Player Section
XPMSE[edit]
- Styles Panel
- Style Randomizer (All)Enabled
- Sword Style / Sword Style (Left) Sections
- PlayerSWORD ON BACK
- Dagger Style / Dagger Style (Left) Sections
- PlayerDAGGER ON BACK HIP
- Bow Style Section
- PlayerFROSTFALL BOW
- Quiver Style Section
- PlayerFROSTFALL QUIVER (XP32)
- Bolt Style Section
- PlayerLEFT HIP BOLT QUIVER
Release (7/28/19) - Ultimate Skyrim 4.0.6
Reqtificator Download Free
Happy Sunday everybody!
I'm proud to present Ultimate Skyrim 4.0.6. Sorry for the tardy release - I hit a few snags towards the end & wanted to make sure everything was up to snuff.
4.0.6 is intended to polish the 4.0.x experience, since it's the last of the 4.0.x series - meaning the next release will be 4.1.0.
Blocksteal Redux[edit]
- ActivateEnable
- Load BasketEnable (Respond yes when prompted)
Complete Crafting[edit]
- Crafting Options Panel
- Additional Items Section
- Artifact ReplicasEnabled
- Matching Set CircletsEnabled
- Additional Items Section
- Learning & XP Panel
- Smithing Experience Section
- Tanning Rack0.5
- Smelter0.5
- Learn to Craft Section
- Learning Points required to Craft200
- Smithing Experience Section
- Mining & Materials Panel
- Mining Section
- Mining PresetsFASTER MINING
- Mining Section
- Enable Mods Panel
- Display Crafting Recipes Section
- JewelCraftEnabled
- Cloaks of SkyrimEnabled
- Jaysus SwordsEnabled
- Winter Is ComingEnabled
- Display Crafting Recipes Section
- Distribute in Lists
- JewelCraftEnabled
- Distribute in Lists
EFF[edit]
- Features Panel
- Stealth InvisiblityDisabled
- Settings Panel
- Max Followers3
- Spacing Section
- Space between followers120
- Panel Panel
- Dimensions Section
- Y Coordinate:70
- Dimensions Section
Enhanced Skyrim Factions: The Companions Guild[edit]
- Presets
- Presets
- PresetReasonable - 24 Quests then click APPLY THIS PRESET
- Presets
- Miscellaneous
- Training
- Offered Only Daytime In YardENABLED
- Njada Offers TrainingAFTER TRIAL
- Sparring
- Circle Will SparAFTER TRIAL
- Allow Magic in SparringENABLED
- Training
ETaC[edit]
- ETaC_Patches
- Interesting NPCs
- ETaC_PATCH_3DNPCSEnabled
- Static Mesh Improvement Mod
- ETaC_PATCH_SMIMEnabled
- Interesting NPCs
Extended UI[edit]
- Console Section
- FullscreenEnabled
- Stats Menu Section
- Aspect RatioSet your game video resolution aspect ratio
- Hide Legendary UI elementsEnabled
- Show attribute modifiersEnabled
- Show skill modifiersEnabled
Face To Face[edit]
- Options Section
- TrackingTRACKING
Frostfall[edit]
- Overview Panel
- Frostfall Status Section
- Frostfall is:Enabled (Exit menu and wait for quest to complete before opening the menu again.)
- Frostfall Status Section
- Gameplay Panel
- Fast Travel & Waiting Section
- Disable Fast TravelEnabled
- Disable Waiting While OutdoorsEnabled
- Fast Travel & Waiting Section
- Interface & Notifications
- User Interface Section
- Screen Aspect RatioSet your game video resolution aspect ratio
- User Interface Section
Immersive Horses[edit]
- Horse Activation Actions Section
- Standing ActivationRide
- Mounted ActivationDismount
- Last Ridden Horse Hotkeys Section
- Follow/Wait KeyC (Change 'Auto Run' key to something else in game options)
- Mounted Horse Hotkeys Section
- Talk/Search KeyO
Immersive HUD[edit]
- Activation Panel
- Compass Activation Section
- Key press togglesEnabled
- Compass Activation Section
- Options Panel
- Enable Fast Fade of Magicka:Enabled
- Enable Fast Fade of Stamina:Enabled
Minty Lightning[edit]
- Lightning Config
- Fork Lightning Options
- HostileEnabled
- Frequency Delay50
- Sheet Lightning Options
- HostileEnabled
- Frequency Delay50
- Fork Lightning Options
- Miscellaneous Panel
- Miscellaneous Section
- Legacy Config MenuEnabled (Actually Disabled)
- Miscellaneous Section
Sky UI[edit]
- General Panel
- Item List Section
- Font SizeSmall
- Category Icon ThemeCELTIC
- Item List Section
- Advanced Panel
- SWF Version Checking Section
- Map MenuDisabled
- SWF Version Checking Section
Trade & Barter[edit]
- Barter Rates Panel
- Start ModClick (Exit menu then wait 10 seconds to allow time for the mod to start before opening the menu again.)
VioLens[edit]
- Melee & Ranged Panel
- Melee Section
- Camera View3RD PERSON LAST
- Last Enemy RestrictionDisabled
- Player Killmove ImmunityEnabled
- Ranged Section
- Camera ViewPROJECTILES
- Last Enemy RestrictionDisabled
- Melee Section
- Stealth & Triggers Panel
- Triggers Section
- Left AttacksEnabled
- Alt Werewolf AttacksEnabled
- Triggers Section
Wearable Lanterns[edit]
- General Panel
- General Settings Section
- Lantern PositionWORN - FRONT RIGHT
- Lantern Slot57
- Turn Off When SneakingEnabled
- Fuel Settings Section
- Oil Lanterns Use OilEnabled
- Bug Lanterns Use FlowersEnabled
- Hotkeys Section
- Toggle LanternG
- General Settings Section
- Meters Panel
- General Meter Settings Section
- Layout PresetBottom Right
- General Meter Settings Section
Wet and Cold[edit]
- Wet Panel
- NPCs Section
- Go HomeDisabled
- NPCs Section
- Ashes/Survival Panel
- Player Section
- Watery EyesEnabled
- Player Section
XPMSE[edit]
- Styles Panel
- Style Randomizer (All)Enabled
- Sword Style / Sword Style (Left) Sections
- PlayerSWORD ON BACK
- Dagger Style / Dagger Style (Left) Sections
- PlayerDAGGER ON BACK HIP
- Bow Style Section
- PlayerFROSTFALL BOW
- Quiver Style Section
- PlayerFROSTFALL QUIVER (XP32)
- Bolt Style Section
- PlayerLEFT HIP BOLT QUIVER
Release (7/28/19) - Ultimate Skyrim 4.0.6
Reqtificator Download Free
Happy Sunday everybody!
I'm proud to present Ultimate Skyrim 4.0.6. Sorry for the tardy release - I hit a few snags towards the end & wanted to make sure everything was up to snuff.
4.0.6 is intended to polish the 4.0.x experience, since it's the last of the 4.0.x series - meaning the next release will be 4.1.0.
4.0.6 includes a lot of new features, fixes, and changes, so be sure to read the changelog carefully. If you encounter any issues, please report them on the Discord or the Subreddit.
Release Resources
4.0.6 Official Modlist & Load Order
4.0.6 Keyboard Controls & Gamepad Controls
Express Install Update Instructions
This update method will install a totally new instance of Ultimate Skyrim on your computer. This requires more disk space, but is arguably the easiest update method.
Starting with Step Two, repeat the process on the Express Install page.
Repeat the processes on the Final Steps page.
Reqtificator Download Mac
Manual Update Instructions
This update method will update your current instance of Ultimate Skyrim. This is a more complex update method - proceed at your own risk, and consider backing up your install first.
Download and install the mods listed under 'Mod Additions' below, according to your preference. (Mods marked 'Required' must be downloaded & installed.)
Download and install the updated versions of mods listed under 'Mod Updates' below, then remove their old versions. (Right-click in MO and select 'Remove Mod'.)
Make any changes specified under 'Mod Adjustments' below. (FOMODs can be adjusted by re-installing mods. Right-click a mod in MO and select 'Reinstall Mod'.)
Remove any mods listed under 'Mod Removals' below. (Right-click in MO and select 'Remove Mod'.)
Organize the mods in your Modlist (MO Left Pane) according to the 4.0.6 Official Modlist.
Organize the plugins in your Load Order (MO Right Pane) according to the 4.0.6 Official Load Order.
Re-run the DynDOLOD patcher, the Automatic Variants patcher, and the Reqtificator using the guide on the Final Steps page.
Run the game, and follow the updated MCM instructions to configure your new save.
Full Changelog
Mod Additions
A Closer Look - Simple Smooth Hotkey Zoom (Required)
Ashes - A Simple and Configurable Death Mod (Optional)
ConsoleUtil (Required)
Display Enemy Level (Optional)
Dual Wield Parrying Reimplementation (Optional)
Easy Wheelmenu (Required)
Gamepad++ (Optional)
GIST - Genuinely Intelligent Soul Trap (Required)
Guess the Distance - Perceptive Scouting (Required)
iEquip (Required)
Improved Arjestin Font Replacement (Optional)
moreHUD Inventory Edition (Required)
Nether's Follower Framework (Required)
Realistic Torches (Required)
UIExtensions (Required)
Mod Updates
Atronach Crossing: Updated to 2.3.0.
Cobb Positioner: Updated to 2.3.2.
Hunterborn: Updated to 1.6.
Immersive Patrols: Updated to 2.2.2.
Missives: Updated to 2.03.
Requiem: Updated to 3.0.2.
Spell Research: Updated to 2.1.2.
Ultimate Skyrim: Updated to 4.0.6.
Unofficial Skyrim Legendary Edition Patch: Updated to 3.0.15.
Mod Adjustments
Dynamic Immersive Seriously Dark Dungeons
FOMOD Installation: Users are now directed to select the option 'Without SMIM Lanterns'.
Exchange Currency
This mod is now required.
Lore-Based Loading Screens
This mod is now required.
Relationship Dialogue Overhaul
FOMOD Installation: iAFT and EFF are no longer selected.
Mod Removals
Auto Unequip Ammo
Replaced by iEquip.
Extensible Follower Framework
Replaced by Nether's Follower Framework.
Immersive Amazing Follower Tweaks
Replaced by Nether's Follower Framework.
Racial Body Morphs
Several users have identified bugs in the RBM skeletons that prevent proper ragdolling behavior. The mod is removed until these bugs can be fixed.
Snotgurg's Simple Drop Lit Torches
Replaced by iEquip.
New Features
Borderless Windowed mode is once again the default setting.
Ultimate Skyrim now features full Gamepad support, thanks to some long hours & the combined efforts of several incredible mods. Particular shout out to Dunc Smith, creator of iEquip & Gamepad++, without whom this would not even be close to possible.
Auto-configuration presets have been included for the following mods: A Matter of Time, Campfire, Frostfall, Gamepad++, iEquip, Less Intrusive HUD II, Simply Knock, SV Mods Menu, Thieves Guild Requirements, and Wearable Lanterns.
All varieties of hip pouch now provide the same Carry Weight bonus of 5, so players can mix and match different pouches/holsters/etc.
All Bandolier items now use slightly updated naming conventions so they're better organized in the inventory.
All backpacks now have the Clothing keyword so vendors will buy & sell them appropriately.
Eorlund Gray-Mane only offers his smithing services to members of the Companions Circle.
Every blacksmith's smithing skill has been individualized based on the their background, experience, and clientele (i.e. who pays their bills) . The most skilled blacksmiths are generally harder to find, and are often related to factions or areas of the world that are difficult to access.
Blacksmiths can now craft items from the Forge, Crafting Table, Tanning Rack, and Smelter.
Some NPC's now offer Tailoring services, and accept orders for clothing & cloth items in the same way that blacksmiths accept orders for weapons, armors, etc. There's generally at least one Tailor in each of the five major cities, and they can be identified by the spinning wheels they keep in their shops. (Other means of identifying Tailors will likely be added later.)
For realism, Imperial Mail savings account services have been restricted to major cities (where the gold assets can be adequately protected). You can access your savings account from all major city taverns, and from the main office in Solitude. All innkeepers still offer other Mail services, such as parcel shipping & passbook replacement. (Thanks to Hazard for setting up this framework!)
Civil war soldiers will no longer tolerate you looting their comrades' corpses, and will report your crimes to their capital hold (Haafingar for the Legion, Eastmarch for the Stormcloaks).
The MCM Settings guide now distinguishes between essential settings & non-essential settings. It is also reformatted, edited for clarity, and generally polished.
ETaC apparently features optional Laundry & Bedding Clutter - how grand! These features have been enabled, and I gave the laundry water a slight visual touch up with the help of Realistic Water Two.
The 'Harvest Wood' ability has been disabled to avoid confusion with the 'Foraging' ability, and you can now forage both Firewood and Deadwood with the Forage ability, though Firewood is a rarer find.
Requiem's 'Examine' ability has been renamed to 'Frisk', since its other functions are effectively replaced by other abilities.
All UI meters feature an improved appearance, thanks to Hazarduss & Dunc Smith.
The College of Winterhold now requires prospective students to have 50 skill or greater in at least one magical school.
Faralda's College admittance tests are much clearer about the school of magic you'll be tested in.
The College's various experiments & resources will now provide a small amount of magical XP when examined.
Completing quests for the Companions will yield more gold as you advance in rank.
If the player initially refuses the Beast Blood from Aela, it's now slightly easier to convince her to offer it a second time.
Fast horse dismount is now the default way of dismounting a horse (and the player no longer defaults to drawing weapons on fast dismount).
The ini file from Better Stealing has been adjusted to make life a little harder for thieves. Items worth 50 gold or more will now be marked as Stolen.
NPC's now wear a greater variety of hoods when it's raining and/or cold.
Followers who've run out of potions will notify the player every 10 minutes, instead of the previous 5 minute intervals.
Followers no longer use potions out of combat to avoid potion wastage.
Follower tax through Simple Taxes has been disabled in favor of the tax system from NFF.
The script from Dynamic Things now scans less frequently, and the scan range has been slightly shortened. This should help players who sometimes encounter 'invisible' containers.
The 'Homenaje' font has been removed from Ultimate Skyrim's core files to accommodate the new font Improved Arjestin Font Replacement.
Improved copy text for the Rested, Well Rested, Uplifted, & Inspired bonuses.
Followers will now use all potions and poisons given to them.
'Cook Food' has been reverted to 'Primitive Cooking' to avoid confusion. This is purely cosmetic, and there is no functional difference in the primitive cooking mechanic.
The 'Sense Direction' ability has been re-enabled.
MCM instructions have been added for Holidays, specifically regarding Non-Dragonborn characters & character birthdays.
New load screens have been added that feature useful tips on surviving and thriving in the world of Ultimate Skyrim.
Apothecaries now carry a greater variety of animal parts (though some animal parts still require expert hunting abilities).
Renamed Wooden Trolling Rods to be a bit easier to find in the crafting menus.
Activating a fresh animal kill while sneaking will no longer pick up the carcass automatically.
Animal butchering yields slightly more meat.
Combat will no longer prevent animal field dressing, butchering, harvesting, etc.
Animations have been disabled for field dressing, butchering, harvesting, etc. (I found these animations jarring in first person because the camera is reset vertically before & after the animation; since the player is usually looking down when performing these actions, there's a large 'jump' between camera states.)
The Hunterborn cookbook is no longer required for 'obscure' Hunterborn food recipes. (This is in preparation for UltSky's blueprints, which will supersede all other 'recipe' restrictions.)
Dragons can now be harvested for additional dragon parts like blood, eyes, etc.
The Spinning Wheels in the Hag's Cure and the Radiant Raiment have been relocated to make them more obvious, and to prevent clipping.
Adjusted many 'armored cloth' recipes to use pre-made clothing. Affected recipes: Dragonhide Robes, Ebony Mage Armor, and Dwarven Mage Armor.
Research Journals now require linen thread & slightly less paper.
The price of ink has been slightly reduced.
Restored a small chance for Bandit tricksters/wizards to keep Spell Tomes as loot.
Iron Kettles & Iron Cauldrons now have identical attributes (value, weight, recipes, etc.) for congruence purposes with Spell Research.
You can now re-ignite a burnt out torch by combining it with Flammable Oil at the Crafting Table, or in your Crafting Ledger.
Various cloth recipes now use metal fragments/rings instead of full ingots for realism. Affected recipes: all Dragon Priest cloaks, Sheogorath's Garb, Silk Embroidered Raiments, Psijic Gloves/Robes, Silk Radiant Raiment, Cotton Fine Boots, and Cotton Focusing Gloves.
The gold rewards for Missives quests have been increased across the board, especially in the cases of gathering quests where the value of goods gathered was formerly much higher than the quest payout.
More taxes have been implemented through Simple Taxes, but the taxes themselves have been generally lowered.
The cost for renting out a mine has been increased from 750 to 1000, and the friend discount has been increased from 300 to 500.
It's no longer illegal to use crafting equipment at night in populated locations. (This feature is unfortunately incompatible with SkyrimSouls.)
Investing in a shop now costs 1000 gold (previously 500), and merchants you invest in will now have 2000 more gold to trade with (previously 1500).
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Bug Fixes
All bugs related to Ultimate Skyrim's death system should be fixed, since death is now handled by the Ashes mod.
Gold Ingots can no longer be exchanged for other forms of currency, which prevents an infinite gold exploit.
Giant Mudcrabs are no longer invisible.
Warmth is properly increased by racial Resist Frost bonuses.
Former vampires who've purged their curse are no longer restricted from healing items. (Thanks to Hazarduss for the extensive testing & fix on this issue.)
The CCOR MCM has been updated to properly display recipes for Artifact Replicas and Armored Circlets, and to disable CCOR's 'Learn to Craft' systems.
Hunterborn's mechanics for learning ingredient effects will no longer supersede the equivalent perks in the Alchemy tree. (Thanks prdmsq for identifying the cause of this problem & providing a solution.)
All of ETaC's alcoholic beverages are now recognized by iNeed.
Reduced the experience gain received from priest healing (until I can figure out how to eliminate the experience gain completely).
Lanterns will no longer switch to a different mesh when extinguished/re-lit.
Fixed an issue preventing Daedric weapon recipes from appearing at the forge.
Fixed an erroneous load screen from Spell Research directing players to craft Research Journals at Tanning Racks instead of Crafting Tables.
Moved the merchant chest at Solitude's East Empire Company Warehouse to prevent clipping.
Fixed a bug preventing empty waterskins from being refilled if the player had more than one empty waterskin in their inventory.
Removed an erroneous occlusion plane causing the world to de-render when players stood near the old 'floating door' bug in Falkreath.
Edited the names of Frostfall Spell Tomes so they match the new naming conventions from Requiem.
Fixed a name typo for the Bolt of Decay spell.
Fixed the excessive value of Double-Distilled Skooma.
Corrected some typos in priest dialogue.
Fixed various inconsistencies in the recipes & breakdowns of Nordic Cuirass variants.
Removed Falskaar from the Paper World Map FOMOD instructions.
Ancano's Gloves properly confer the Arcane Storm spell.
The description for Boethiah's Embrace properly displays a damage value of 12 instead of 5.
Bottled drinks can be poured out again via the Crafting Ledger.
Bardic Knowledge is no longer stackable, and can only be casted once a day.
The descriptions for Deathbrand armor pieces have been corrected, and now convey their proper effects.
Elven weapons from Heavy Armory break down into Moonstone as intended, instead of Quicksilver.
Mead and Ale Kegs have been removed. (They never worked anyway, and were intended for use with Realistic Needs and Diseases.)
Added missing recipes and breakdowns for Wooden Fishing Rods, as well as missing breakdowns for wooden weapons.
The listed name for Dragon Tongue Soap have been brought in line with the rest of US's naming conventions.
Broken stats for the Stalhrim Heavy Crossbow have been fixed. It's now the fearsome weapon it was intended to be.
The Magicka cost for Summon Ash Spawn has been fixed, and is now appropriately higher.
Disabled recipe for Bone War Axe, which was intended to be disabled already. (Bone weapons may make a return at some point, but require balancing & are disabled until that point.)
Certain polar bears will no longer speak like humans. ;)
Many load screen typos have been corrected.
The Leather Seadog, Steel Hammerfell Light Mail, and Nord Light Mail sets now require Advanced Light Smithing as intended, and the Steel Hammerfell Light Mail has been slightly buffed.
The Hedge Knight set now requires Ebony Smithing to craft & temper, and Ebony Ingots have been added to its recipes.
The Heavy Mantle of the Silver Hand now requires Advanced Blacksmithing, and its armor rating has been slightly nerfed.
The Studded Warm Cuirass has been nerfed slightly, and its missing breakdown recipes have been added.
Campfires will no longer display duplicate options for building & upgrading fires.
The Steel Bastard Sword is no longer invisible.
Fixed clipping rowboats and snow piles in Morthal.
Added breakdown recipes for village-themed saddles & added Craftsmanship as a requirement for both their recipes and their breakdowns.
Restored the missing Lich perks in the Conjuration tree. (Thanks Hazard for providing a fix!)
Removed some floating objects in Shroud Hearth Barrow.
Fixed some improperly placed floating rings in the Midden.
Fixed a typo in the description for 'Fortified Muscles' asking for Mammoth Fat instead of Mammoth Heart.
Restored missing temper recipe for Steel Boots.
The description for the perk 'Improved Mage Armor' has been corrected, and now states that no armor can be worn to experience the perk bonus.
The wool-working stool in the Hag's Cure has been adjusted so players won't get stuck after using it.
Sleeping in your owned Atronach Crossing homes will properly confer the Well Rested bonus.
Income from rental homes will be properly credited to your Imperial Mail account.
Added some missing ETaC foods to Dynamic Crafting.
Frostfall's effects for rain & snow have been disabled to prevent redundancy with Wet & Cold.
Containers can no longer be selectively converted to safe storage. This is for balance purposes, and to prevent bugs & incorrect container behavior.
DLC helmets are no longer invisible due to incorrect model assignments.
Fixed a bug with a certain load screen displaying a female Imperial with ghostly eyes.
Carry Weight bonuses from Bandolier items are now hard-coded to prevent the bug where the bonuses reset & their sliders must be re-adjusted in the CCOR MCM.
Removed duplicate recipe for the Aetherial Crown.
Removed duplicate breakdown for Iron Mace.
Re-enabled a recipe for the White Nordic Shield that was disabled by mistake.
Items can no longer be dropped in 'stacks' to prevent these items from disappearing. (This appears to be a 'bug' with SkyrimSouls.)
Fixed Cotton Mourner's Clothes to reflect their actual material (Linen).
Mead Kegs are no longer set to dynamic in the Dynamic Things MCM (and were never intended to be, as this feature does not work with iNeed).
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